Some ropes dangle above these yards, and as they are climbed, the primates must watch out for a Zinger. point on it, break it and walk off of the platform you are on, swim to the right and then dive down deeper when you see the exit, after a short descent you'll come to the Hero Coin. It is a faster setup, but is also prone to random failures. You need to swim there. Enjoy that oddly satisfying feeling right from your phone or tablet. Bananas and even a Banana Coin are scattered along the ropes, which the heroes can climb to find a pair of Flitters to their left and a tightrope to their right. Stretch your slime, squish it, knead it, pop it - just like you would with real slime or putty. The water rises slightly each time they jump to a higher platform. Diddy and Dixie can climb both sides of the rope grid to collect every star next to it. A tightrope is between this mast and another, which is positioned next to a rope that the heroes must climb to dodge the water and reach a yard with a Klomp on it. The ropes hold a pair of Klingers, who climb up and then slide down on them. If you collect a token and finish the level, you will be warped to a Special Stage where you can attempt to earn a Chaos Emerald. The letter N and some hooks are above here, and the hooks can be used to reach a long yard with an additional Click-Clack on it. Before the water reaches the Kongs, they must hurry onto a tilted yard nearby that holds another Banana Bunch-stealing Klobber. Hint: Chain Link Chamber: DK Coin: When you are climbing the tower, go up the two chains that have the two dinosaurs at the top shooting the cannons down the chains. The Bonus Level is set in a small symmetrical area, with each side having 35 stars and a hook on each of the farthest ends to catch the Kongs when they fall. Playing World famous Fall Guys Ultimate Knockout !! This yard holds the End of Level Target, which the Kongs must hit in order to complete the level. Donkey Kong Country 2: Diddys Kong Quest - Part 19 - Slime Climb. Entry - BONUS BARREL; Game - COLLECT - Slime Climb DK coin Under the sail that the end target sits on. Slime Climb is the fifteenth level of Donkey Kong Land 2. Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and thr… They must climb up the grid of ropes, and to their left is another grid of ropes. At the top of the rope set, they can find another set of ropes to the left of them, which they must jump to if they want to escape from the rising water. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. Race against your friends to become the fastest climber! As they climb along this tightrope, a Zinger flies in their way, and then they make their way onto a shorter tightrope with another Zinger in front of it. On the other side of the gap, there is a platform on a mast with a tightrope between it and another mast. If they cross the gap following this yard, they make their way onto another yard that supports a Kruncha. This will be a massive site upgrade. They must bounce to the left on a pair of Flitters to find the DK Coin. As they cross this area, the water ceases to rise, after rising to slightly under the Kongs. A pair of Zingers fly between the two rope sets, and they try to attack the Kongs. Donkey Kong Country 2 (GBA) Donkey Kong series. Cash in your coins for a shot at the prize machine. The platforms can help the Kongs cross the water and reach a set of ropes that they must climb to reach a higher yard with a Click-Clack on it. As they climb along these ropes, the water slows down. In order to cross this gap and reach the large set of ropes after it, they must either hover with Dixie's Helicopter Spin or use a Flitter in the gap to bounce onto them. Three more hooks float in a gap ahead of here, and as they travel over the area with them, the water rises more. A few Zingers fly over these ropes, and the Kongs must head past them when they move out of their way to continue safely. Common enemies in the level include Klingers, Flitters, and Zingers. To the left of the kannonball, there is a trail of bananas leading west. If the primates climb upwards with the nearby hooks, they make their way onto a long, tilted yard that holds a lone Neek. Many other types of enemies appear in the level, the two most common being Flitters and Click-Clacks. As they climb across this rope, a Zinger flies in their way, but the water stops rising. This is a guide to the locations of all emerald tokens in the game. A trail of bananas located after this rope can lead the duo onto a long yard with a Kruncha and a Click-Clack on it. Rank up on the leaderboards! So, after going down the entire previous level, we get to climb up again. VIDEO: Watch them climb! The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. They can bounce to the west with the Flitters to reach a hidden DK Coin, and also jump to the east to reach the tightrope, which connects to some groups of ropes that hold a Klinger. The letter O is above the Flitters, and once the Kongs reach the yard after them, the water rises and then stops under them. The level begins on a long yard holding a Click-Clack positioned above the water. When they reach this yard, the water stops rising, until they grab onto a nearby set of ropes. Earn coins! There are two Invincibility Barrels, which te… The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. They can use this Flitter to cross the gap and then reach a yard with some ropes above it. They can discover a hook near here, and they must use it to reach a platform with a DK Barrel on it. However, coins don't make for a balanced diet and a lucky slime will still greedily devour meat of any kind. A lucky slime gobbles up any coin it can find, giving it a distinct jingling sound as it moves about. Go to the right and you should see an "N". Use at your own risk (Saves ~1.1s). Earn special level boosts, like bonus coins, bubble shields, and a power punch! Unlike the eponymous Donkey Kong Country 2: Diddy's Kong Quest level, Snapjaw does not appear; to compensate for this, the level has rising water that hurts Diddy and Dixie if they come in contact with it. A Flitter with an Invincibility Barrel above it is in a gap near here, and the gap must be crossed to reach a long yard with some more hooks above it. Even if Diddy and Dixie skip the DK Coin, it still appears on-screen when they reach the End of Level Target. barrel that's off to the left, to survive jumping into the water and swimming to it. This round is a Race round and was first introduced in the beta version. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. The water stops rising when it reaches this yard. XRP Price Prediction – January 8. A Banana Coin is between the two yards, and a super-jump or a Team-up move is required to reach it without falling into the water because of its location. Diddy and Dixie can reach the barrel by using their. Slime Climb is another vertical rigging level, just like Mainbrace Mayhem and Topsail Trouble from the first world, Gangplank Galleon. They must bounce on these moving Flitters to cross. If they hit this target immediately after shooting out of the previous Barrel Cannon, they win a prize from it (either a Banana, a Banana Bunch, or a Banana Bunch Coin). 18.3k votes, 477 comments. A few platforms that are attached to the side of large masts are ahead, and some of them carry Klomps, while one of them is located under a DK Barrel. At this point in the level, the Kongs can find a large set of ropes that are covered in Klingers to the right of them. If they bounce on the spring, the level is completed. Shortly after the first DK Barrels, the Kongs encounter the first Kruncha, and the letter K floats beneath the yard that it walks on and can only be reached from a roll jump. This page was last edited on August 19, 2020, at 12:42. The community-run and developer-supported subreddit dedicated to Fall Guys … In the Bonus Level, the Kongs have 25 seconds to defeat five enemies: sorted from the bottom to the top, there are three Flitters and two Zingers, and all of them are flying over a gap on the right. The letter N is at the bottom of these ropes, which a Zinger flies over. This is a sliding puzzle game where you play as a slime that brights up and casting shadows over time that limit your field of vision to solve the puzzle! The letter G is between two of the platforms in this area, and they can only safely reach it by using their super-jump move. They must use these platforms to cross the water and reach a pair of Flitters above a gap, who they can bounce on to reach a small yard with the level's Star Barrel above it. Throw them at the wall and watch as they flip over and climb down the wall. They can reach the Flitters with their Team-up ability. 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