Sanguine's Rose - need to drink Skooma and be completely naked (nothing in helmet, chest, gloves, boots, or slots; rings, amulets, and bandoliers are okay) in order for it to work. Installer with options for Unique Uniques and Minor Arcana. Nahkriin - Restoration and Destruction spells cost 20% less to cost, +100 magicka and you can keep your focus when running (no magicka penalty), Volsung - Can breathe underwater, no stamina penalties when swimming, even in heavy armor, +50 carryweight (kinda useless, unless you're arse-tight about carryweight [I add +100 to mine], weird that it's the second-highest priced). I'll be cataloging the effects of all the unique items here, like Daedrics, Dragonpriest masks etc. Can be upgraded to Red Eagle's Bane, Red Eagle's Bane Fire Damage 35 points, Turn Undead up to level 13 for 30 seconds, Gauldur Blackblade Absorb Health 25 points, The Pale Blade Frost Damage 25 points. I remember reading it did ~700 points of damage. Slightly higher base damage, slower speed, Auriel's Bow Sun Damage 20 pts, additional 77 pts to Undead, Nightingale Bow Frost Damage 15 pts, Shock Damage 15 pts, Slows target's movement by 25 pts for 3 seconds, Zephyr Fires 30% faster than a normal dwarven bow, Gauldur Blackbow Absorb Magicka 35 points, Bow of the Hunt Animals receive 20 points of additional damage, Firiniel's End Frost Damage 20 points, Slow 50 points for 3 seconds, Shield of Ysgramor (Heavy Armor) Resist Magic 20%, Increases Health by 50, Shield of Solitude (Light Armor) Resist Magic 30%, Fortify Blocking 35%, Targe of the Blooded (Heavy Armor) Bashing causes 12 points of damage for 5 seconds, Staff of Magnus Drain Magicka 230 pts, Drain Health 100 pts, Absorb Magicka 20pts for 2 sec, Absorb Health 500 pts when opponent has less than 200 Magicka. Subreddit Dedicated the Skyrim Mod "Requiem" subtitled "The role playing overhaul" the mod aims to create an immersive experience that provides a good base for player progression with classic RPG aspects influencing design. Idk, I heard that people still prefer NRM overall. Taken from Unofficial Elder Scrolls Pages: Drinking The White Phial (Full) moves it to your Miscellaneous section as The White Phial (Empty). 3. It has an average amount of charges. - shoots explosive fireballs for 80 damage. I just know that my vampire spellblade is nigh invincible in melee because of the drain effect on that sword. Fortify One-Handed, Two-Handed and Archery 100% for 30 seconds, "I want to be better hidden in the shadows." Base Cost: 50 2. Otar - 30% resistance to Fire, Frost and Shock. Very good for mid- lategame. Taken as a whole, Requiem creates a vastly different playing experience compared to vanilla Skyrim - it encourages more intelligent, tactical play, allows for creative, emergent game styles, and gives the player a much more enriching and rewarding path of character growth inside the game world. Bouncer (1H Mace) - small chance to inflict large knockback effect on target. But yea, will one shot most enemies. 2. Items/Weapons. Grants ability to craft 5 special daggers containing unique enchantments that can be disenchanted to learn their effects. Oh, and for those few of us who have not been to later game, it would be cool of you could note what type of item some of these weapons are (1-H sword, 2-H axe, etc). Dawnbreaker (1H sword) does a generic amount of fire damage +turn undead, with a small chance to do a massive AoE (penetrating enemies & walls) that generally one-shots all draugr. I had a way to resist magical drain which is the only way it was possible, Nightingale Armor (Light Torso) - +75 Stamina, +15% Magic Resistance, +25% Sneak, Nightingale Hood (Light Head) - -15% Illusion Spell cost, +20% Ranged Damage, +15% Bartering, Nightingale Gloves (Light Gloves) - +75% Lockpicking, can open up to Adept locks (I assume without perks), +20% One-handed damage, +25% Pickpocketing chance, Nightingale Boots (Light Boots) - Muffle (I believe this to be around 50% reduction in noise - I can run-sneak at ~60 sneak and not be heard), +50 Stamina, Protects against Paralysis, +50% Stamina Regeneration. Occasionally sold by Halbarn Iron-Fur in Thirsk Mead Hall. Bolar's Oathblade - 25 stamina damage and fear up to level 12 for 30 secs. Charges = 5000, Aetherial Helmet Increases Magicka by 50 pts, Increases damage dealt with ranged weapons by 20%, Resist Magic 5%, Night Eye, Aetherial Cuirass Increases Health, Stamina and Magicka by 75 points, immunity to most magical draining and paralysis effects, allows you to keep your focus while running and when hit, Aetherial Gauntlets Increases damage dealt with one-handers by 20%, Increases damage dealt with two-handers by 20%, Increases the amount of blockable damage by 25%, Aetherial Boots Increases Stamina by 50 points and renders you immune to most paralysis effects, Resist Magic 5%, Restore 2 points of stamina, Increases carrying capacity by 50 pts, Stormlord Boots Increases the mass of the wearer by 200 pts to make him/her more resistant to knockdown attacks, Galmar's Helmet Health Regenerates 100% faster, Galmar's Gauntlets Increases damage dealt with two-handers by 30%, Imperial General Cuirass Increases Health by 70 points and renders you immune to almost all magical draining effects, Imperial General Gauntlets Increases damage dealt with one-handers by 30%, Imperial General Boots Increases Stamina by 70 pts and renders you immune to most paralysis effects, Imperial Commander Cuirass Increases Health by 60 points and renders you immune to almost all magical draining effects, Ironhand Gauntlets Increases damage dealt with two-handers by 5%, Ancient Helmet of the Unburned Resist Fire 30%, Ancient Nord armour set All pieces count as Daedric, Nightingale Hood Illusion spells cost 15% less, Increases damage dealt with ranged weapons by 20%, Prices are 15% better, Nightingale Armor Increases Stamina by 75 pts, Resist Magic 15%, Sneaking is improved by 25%, +25 Armor bonus if wearing all Nightingale Armor, Nightingale Gloves Lockpicking is 75% easier and you can pick up to Adept locks, Increases damage dealt with one-handers by 20%, Pickpocketing is 25% easier, Nightingale Boots Increases Stamina by 50 points and renders you immune to most paralysis effects, Stamina Regenerates 50% faster, Muffle 0.5 pts, Guild Master's Hood Prices are 35% better, Resist Magic 10%, Guild Master's Armor Resist Magic 20%, Resist Poison 100%, Increases carrying capacity by 75 points, Guild Master's Gauntlets Lockpicking is 150% easier and you can pick up to Adept locks, Increases damage dealt with ranged weapons by 25%, Increases damage dealt with one-handers by 25%, Guild Master's Boots Increases Stamina by 150 points and renders you immune to most paralysis effects, Pickpocketing is 100% easier, Muffle 1 pts, Thieves Guild Hood Prices are 10% better. Trivia [edit | edit source]. One shots from every mob in the game kill you. 4. Artificer's Insight (75 Enchanting required) You could fill grimoires with your newfound knowledge that allows you to create even better enchantments and staves. Sinderion's Serendipity Increases alchemy efficiency by 5% - Also gives you a % chance to make 2 potions, stacks with distillation alchemy perk, giving you chance of making 4 potions from one batch of ingredients. Navigate to options and click import spells Close MCM and select yes on every prompt. Charges = 1000, Increases Magicka by 25 points and Magicka regenerates 25% faster while equipped, Aetherial Staff Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing. Aetherium Boots- +5% Magic resist, restore 2 stamina per second, +50 stamina with paralyze immunity, +50 carry weight. Video games like Elder Scrolls Skyrim, as you get into the game, you’re going to be collecting or sort of stuff. This list of mods is compatible with one another except when noted. Mace of Molag Bal has slightly better stats from vanilla: absorbs 75 stamina, 125 magicka, and soul trap for 7 seconds. Big power boost for most everyone. I know right? What a wonderful thread. Mace of Molag Bal (Mace) Absorb Stamina 75 points and Magicka 125 points if target isn't a Dwarven Automaton, Soul Trap for 7 seconds. Aetherium Crest — Used to create an artifact at the Aetherium Forge. Charges = 500, Dragon Priest Staff (Rahgot's Staff) Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. Are unique items (such as deadric artifacts) still keyed to your level when your first encounter it? /u/TFGoose for adding that Alto Wine somewhat works with "Sanguine's Rose", as well as details on the "Wabbajack". Implementing them now. Nightingale Blade (1H Sword) - Absorb 25 points of health and stamina per second (for what appears to be around 2 seconds?). Skyrim Requiem: building the ultimate playthrough. With WAFR compatibility. Aetherium armors have about 150% better armor rating than Ebony, so much better than Dwarven, not 'slightly better.'. Not sure if they are all from Requiem or added by other mods, so if anyone sees one that shouldn't be there let me know. Shield of Ysgramor is +50 health and 20% magic resist. Possible addition for the Mace of Molag-Bal: Kills made with this weapon restore its enchantment's charges. /u/Ambiturn for a LOT of entries into the "Miscellaneous Uniques" list, continuously contributing even now as he gets the items. Skyrim Requiem - Level 1 Giant Slaying (Warrior) - Duration: 27:57. ceejay2k2 1,832 views. ... Skyrim Unique Treasures. Light (Rank I): The caster creates a bright hovering light that lasts for <300> seconds. They also now use Requiem naming conventions instead of Skyrim ones (Oakflesh becomes Mage Armor (Rank I)) and so on) ... Artifacts/unique loot. Also Worth mentioning, it now works as adverticed, meaning non-hostile targets will not becomes hostile if you attacks with ebony blade, but others seeing you can (meaning can kill Astrid without being thrown around as a ragdoll). Stalhrim armor and weapons now have a worse stats, but ALL enchantings 25% better. Increases disease resistance by 100%. Sanguine Rose now summons a dremora for a very long amount of time instead of a pathetic 20 seconds. I've never been able to simply find an item with the Muffle enchantment in the open world. level 1 After throwing his ceremonial hammer known as Volendrung, which is also a Dwemer artifact and a Daedric artifact which landed in modern-day Hammerfell, he and his clan marched to what would be their new home. /u/mal1970, for "Nettlebane" as well as the suggestion on adding equip-types. I'm not sure the magnitude of the latter. Has Mehrune's Razor changed at all, or is it still the lame 1% to kill effect? Charges = 3000, Gadnor's Staff of Charming Creatures and people up to level 10 will attack anything nearby for 30 seconds, while having additional health and stamina. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. - fear to trolls, think it also does fire damage (not sure of magnitude). I remember someone said it's couple hundred raw damage. Masque of Clavicus Vile is fortify barter 20%/fortify speech 10/5% magicka regeneration/slightly higher than Ebony armor rating. Rueful Axe (Battleaxe) Absorb Health 25 points, Ebony Mail (Heavy Cuirass) Resist Magic 10%, Resist Fire 50%, Resist Poison 100%, Muffle 1 points, Poison Cloak for 5 points, Savior's Hide (Light Cuirass) Resist Magic 25%, Resist Poison 100%, Resist Disease 100%, Ring of Hircine Provides additional transformations for werewolves, Masque of Clavicus Vile (Heavy Helmet) Prices are 20% better, Fortify Persuasion 10, Magicka regenerates 5% faster, Spellbreaker (Heavy Shield) While blocking, creates a ward that protects against spells for up to 275 points, Ring of Namira Increases Stamina by 250 points, Adds the ability to feed on corpses, which increases Health and Stamina by 50 points for 300 seconds, Adds the "Strong Stomach" passive effect, that allows all races to gain bonuses from raw foods, Sanguine Rose (Staff) Summon Dremora for 20 seconds. Added recipes for destruction Nordic equipment to quicksilver ingots. Haven't seen the others, though Bolar's Oathblade and Red Eagle's Bane sound familiar, perhaps even part of vanilla? Lore friendly unique items only: X; Spell Research. Eye of Melka - shoots explosive fireballs for 80 damage. 4. Some vampires went down way easier than I expected using it, so maybe it does. Thanks for the list! Same deal as vanilla, decent base damage, +30% draw speed. Disclaimer : It's not close to complete. (25% when upgraded), Thieves Guild Boots Pickpocketing is 15% easier. It's received from becoming the thane of morthal. Thanks for contributing again! Tyranus' Greatsword - effective against undead. Creatures and people up to level 16 flee for 30 seconds, Ghostblade Does 3 points of extra damage, ignoring armor. Increases your health by 50 points and renders you immune to almost all magical draining effects. - posted in Skyrim Mod Talk: So Ive been playing Skyrim for years, and Im pretty adept at modding. Increases poison resistance by 100%. Definitely we should sidebar this! 2. 1. Wabbajack - As far as I can tell it functions identically to vanilla, and is capable of one-shotting dragon priests (as well as "boss" NPC's). Blade of Woe – Unique dagger given to the Dragonborn at the end of the Dark Brotherhood questline from Astri… It has an average amount of charges. Armor and weapon mods, load them before requiem. Archived. Not sure if they are all from Requiem or added by other mods, so if anyone sees one that shouldn't be there let me know. Very useful for dragons, (probably not ivy-league ones however, and certainly not Alduin). (25% when upgraded), Thieves Guild Armor Increases carrying capacity by 20 pts. Video games like Elder Scrolls Skyrim, as you get into the game, you’re going to be collecting or sort of stuff. Givess +50 health and 20 % /fortify speech 10/5 % magicka regeneration/slightly than. The wearer 's Thu'um can be Used more often even while not in form... 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