Three more Plus Barrels are along the bumpy trail ahead, but each of them only replenish a few seconds. A gate is just ahead of here, and the Kackle stops chasing them when it is passed. At the top, you will see a bonus barrel. They are encountered in order from blue, green, yellow and dark red. 0:01:32.78: Have Dixie and Diddy stand on top of each other. The DK Coin Guide How to get DK Coins in Donkey Kong Country 2! Leave the game at "The End" screen until a bonus scene with Cranky starts. They ride down a hill after this, traveling towards another Plus Barrel. Try to jump up by using the special where you found the muscle man. Diddy and Dixie find hundreds of K… In Rickety Race, the Kongs have to defeat ten Krashes to gain a DK Coin. (and also the show.) A gap is right after this with the letter K above it. Haunted Haul: DK Coin At the end target, go under the place. Follow him to the end, almost right next to you, to the platform. After the first Squawks, jump down the hole with Diddy and hold Right. Once they pass this area, they wind over a small hill and pass through another gate. Once the heroes pass this final Minus Barrel, they pass through a gate, stopping the dangerous Kackle. Another one of these unhelpful barrels appears after a gap at the top of the hills. Shortly after that you will encounter two Kloaks throwing Klick-Klacks (beetles) Wait for the second one to finish throwing its second Klick-Klack -- he will attempt to leave. They are generally well-hidden, and are mainly used to increase the file's completion percentage. Repeatedly press L, R at the map screen until a screen with Cranky's score and coin total appears. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE [First code] [Alternate] ----- ----- 1. Jump down to land right on the ending target. You can go through the bramble with a banana in it. Use Dixie's helicopter spin and spin under the plat form you start on; use Diddy's cartwheel jump; or step off with Rattly and press B. In the beginning of the first level, as you start to walk forward, go until you reach the edge. A bumpy track is ahead of here. Then, back track to the beginning where you will see a small pocket opening, about two crates long, at the ceiling. Enable the "Sound test" code and continue to press Down(5). As such, Diddy and Dixie ride a Skull Cart throughout most of the level. A summarized version of this story can be read below. After the first Squawks, jump down the hole with Diddy and hold Right. Collect all of them and hang on to the ropes. In the later parts of Haunted Hall, some of the Plus Barrels are harder to reach, and in some cases, both a Plus and Minus Barrel are grouped together. 0:01:32.78: A Banana Coin sits on it. After that you will still have a high amount of speed to get through the rest of the level. They ride towards a pair of Minus Barrels at the start of this chase. For example, get Ramby in Pirate Panic. A hill leading downwards to another gap is on the other side of this abyss. As the Roller Coaster moves along it, it approaches two Minus Barrels with only a small space between them. The Kongs can counteract the countdown timer by running into Plus Barrels, which increase the timer. Then, using Dixie, jump off the ledge to the left then spin to the right (under the ledge) to find shortcut barrel. All the latest Donkey Kong Country 2: Diddy's Kong Quest cheats, cheat codes, hints, trophies, achievements, FAQs, trainers and savegames for SNES. Well, it's fairly easy in this game, opposed to DKC3, Koin doesn't have the coins, they are just well hidden. You will see a Klaptrap. You may have to chase after him to catch him, but that should not be too difficult. In Haunted Hall which exclusive to Donkey Kong Country 2: Diddy's Kong Quest, the Kongs had to avoid Kackles. 7.4k members in the donkeykong community. As it chases them, the heroes ride up a hill towards a Plus Barrel, followed by another on the bumpy track. It chases them into an area full of Minus Barrels, which only decrease the thirty seconds that they begin the area with. It is followed by another gap with a straight, bumpy track after it. Collect all DK Coins, Kremkoins and Feathers in The Flying Krock . It is the successor to DK Attack from … Press A to have one character carry the other. If you keep avoiding the objects such as clouds and balls, he will eventually shoot a barrel. Here we celebrate all the Donkey Kong games! Two hooks are above the gap to aid the heroes in crossing. Like the letter "N", the Kongs can also find the letter "G" to the left of a Minus Barrel. Jump up and throw your partner straight up into shortcut barrel. WRINKLY KONG: Cranky's wife works as teacher at the Kong Kollege, where you can buy some information on how to play and save your game (2 Banana Coins at hand! As such, Diddy and Dixie ride a Skull Cart throughout most of the level. You should now see an arrow of bananas. Jump on it and break it open. Diddy and Dixie passing through one of the gates. A barrel will shoot you upwards. Rambi makes it easier. Donkey Kong Country 2: Diddy's Kong Quest - DKC 2 - Warps And Shortcuts, Donkey Kong Country 2: Diddy's Kong Quest - DKC2 - All 40 DK Coin locations, Barbie And Her Sisters: Puppy Rescue, (Wii), Tatsunoko Vs. Capcom: Ultimate All-Stars, (Wii), The Legend Of Zelda: Twilight Princess, (Wii), The Legend Of Zelda: Skyward Sword, (Wii). Shortly after passing the two foes, they ride through the second gate, causing the second Kackle to chase them. All Games » Game Boy Advance » Donkey Kong Country 2. Collect everything and go all the way to the right to reach the very end of the board. If you just throw one of them across the screen or off the edge, they will return. Diddy's Dash is a minigame exclusive to the Game Boy Advance version of Donkey Kong Country 2: Diddy's Kong Quest. The chests contain green baloons. Get it. At the end target, go under the place. It comes after Ghostly Grove and before Gusty Glade. Once this small section is passed, the primates come up to a Plus Barrel, followed by another just before a gap with the letter O in it. There is a small gap ahead, but a lower track is in it. Exit the room. Answer all his questions correctly to win lives. At the same time, however, Diddy and Dixie must avoid hitting the antonymous Minus Barrels. Appearances Donkey Kong Country 2: Diddy's Kong Quest. In Mario64, this means finding all 120 stars (only about 60 are needed to "win" the game.) If you think you are an expert then please try to help others with their questions. Throw the top monkey up to the right of the bonus barrel. At start of the level, use one character to throw other up and to the left to land on ledge. You must be very fast or it will not work. Haunted Hall DK coin Standing level with the end target, walk to the left into the tunnel. An even larger abyss is after these barrels, but a piece of a track is in it with a Banana Coin on it, so the heroes can cross. This will take you into the shaft. SherryBirkin. The level begins on a large, wooden platform with a gap ahead of it. The shortcut barrel is to the far right of the coin. You can take them if desired. A token worth 75 Kremcoins should be inside. Kill it and get as close to the right edge as you can. Come out and walk left. Go to just past the "K" until the water rises, then swim back to where you fell down at. This will not work if there are mice above you. They then head over a flat pathway leading into a tunnel to the last area. Haunted Hall is a rollercoaster stage and the only level in an old, abandoned library setting. Each Kackle has their own portion contained between two gates. Stand on the first barrel from the left and when you are on it (you need both Diddy and his girlfriend) press A. It is a long spin, so get a good head start. If you finish the game both ways and get every DK Coin, you will end up with a 100% rating. In the first level of the game, play until you get Rambi. At the start of the level, use Dixie to helicopter spin off the edge to the right (you will see arrow). Proceed as usual at the start of the level to get the water to rise. Use the Kremkoins to get into the Lost World via Klubba and finish inside the volcano. On the first stage of the game, Pirate Panic, go into the room at the start, then exit. You can continue to kill one of the beetles or you can pile more and more chests on top of each other. Then throw your partner straight up to get a blue balloon. Two more gaps are ahead, and a Minus Barrel waits after each one. Another Plus Barrel and a Minus Barrel float in the air after the gap. However, there is a fairly long and comical prologue in the instruction manual, covering the events leading up to the beginning of the game. It's up to Diddy Kong, along with his girlfriend Dixie Kong, to traverse through swamps, volcanoes, amusement parks and other Kremling territories in order to rescue their friend. A more demanding gamer's goal is to uncover every secret the game has to offer. Go to where the four barrels are. If you throw one of them by pressing only Y and they hit the ground, they will stay until passed by or hit by an enemy. Then, return to where you got Ramby and hit the crate. Other Kongs are brand new. If you have Diddy's girlfriend playing and Diddy following her, Diddy will hop onto his girlfriend. If you have Diddy playing and his girlfriend following, Diddy's girlfriend will hop onto Diddy's back. The letter G stands next to it. Like many games in the platform genre, the plot is not necessarily an integral part of the game, and therefore, much of it isn't discussed throughout the game itself. Haunted Hall is one of two levels (the other being Castle Crush) without an identically-named level in Donkey Kong Land 2. In Donkey Kong Country 2: Diddy's Kong Quest, there are 40 DK Coins to be found (whereas there are 68 in the Game Boy Advance version). In bonus game, spin off the edge again to the right to find a DK coin. Note: Both Diddy and Dixie are required for this trick. Successfully complete the game by defeating K.Rool. It is recognizable as an area where there would be a K or a Banana Coin, but there is nothing there. The level's Star Barrel floats at the top of a hill found after here. Go back into the room again and a token worth 75 Kremkions will be inside. After the third barrel, the Kongs ride up a hill and approach a gap that they must pass. Begin game play in Mainbrace Mayhem as Dixie Kong. You can go through the bramble with a banana in it. Pirate Panic. ... DK Coin As Donkey Kong, play the level as usual up until the half-way point. Between two Plus Barrels after a Banana Coin, just before the Star Barrel. Throw your partner up again from the ledge to find a shortcut barrel. It should take a while, but sooner or later your life total with go up. Inside of this gap, the Kongs can find a Dixie Barrel that is able to fire them to a Golden Feather, and then back onto the starting platform. : Donkey Kong Country 2: Diddy's Kong Quest FAQs: Donkey Kong Country 2 Guide Donkey Kong Country 2 Guide . Finish Haunted Hall as fast as you can in Diddys Dash. As the two friends travel farther ahead, they ride up a hill with another Plus Barrel on it. Go over the two bananas and get the bunch that is nearby. An abyss follows here with one more Minus Barrel found in the air at the other side of it. At the end, jump over the target and go all the way to the right. Enter a bonus stage while still keeping him. Highlight the "Cheat Mode" option and press Y, A, Select, A, Down, Left, A, Down. Note: This can only be done in levels when you are going up, for example, Topsail Trouble. A Plus and Minus Barrel found close together are just after it, located just before another gap. Then, helicopter spin to the left under the mast into the shortcut barrel. ). The first level, in Krem Quay, you must first get to the "No Rambi" sign. Kackles are the main enemy in Haunted Hall, where they make their first and only appearance. There are actually 152 stars in the area, 32 of which are optional for collecting. As they ride down the hill, they can notice a separate track hidden nearby that leads to two Bonus Levels. Take the balloon, leave the cabin, jump over the same two bananas, grab the same bunch that were on the barrels, and return to the cabin. Directly to the right is a space. Jump off the edge of the ropes to the left and hold Y button to just miss the edge and go over to the pole. Do not kill the Kloak, because he will return to repeat the process. He will stop and throw a treasure chest. This page contains Donkey Kong Country 2: Diddy's Kong Quest Hints for Nintendo Wii called "Haunted Haul: DK Coin" and has been posted or updated on Sep 6, 2006 by Qbqtaweo. In Donkey Kong Country 2, this means finding all 40 DK coins as well as finding all 102% of the bonus rooms. Kill whoever is on them. All Games » Game Boy Advance » Donkey Kong Country 2. At the start of the level, using Dixie, jump off to the right towards the arrow. Nothing happens if both are simultaneously hit, as this negates the effect of both. Donkey Kong Country 2 Retro Achievements, Trophies and Unlocks. Jump over the same two bananas and get the same bunch. After the Kongs ride down this hill and then wind up another, they come across a gate. Kill the two rats and the Kremling to get them out of the way. You can get two animals on the same screen at once. A small gap is between the objects. Plus and Minus Barrels are placed along this piece of the track. DK Coins (originally known as Cranky's Video Game Hero Coins, Cranky Kong's DK Coins, DK Hero coins, or simply Hero Coins) are first introduced in Donkey Kong Country 2: Diddy's Kong Quest for the Super Nintendo Entertainment System. This will launch you to a small room with banana-shaped exclamation marks. At the start of the level, go past the first seal. Do not break it open on the Kloak itself -- if you have not already killed all the beetles, use one of them. As soon as the Kongs go through an entry gate, a countdown timer appears on the screen, and a Kackle begins to chase them. While relaxing at the beach, Donkey Kong is kidnapped by Kaptain K. Rool (an alter ego of the first game's villain, King K. Rool) and held for ransom for the Kongs' banana hoard. SherryBirkin. Proceed and you will get in an invisible barrel. No DK barrels will appear in the game. After Diddy and Dixie get 120 stars, a Kremkoin spawns just outside the stage's exit. The Kongs must prevent it from running out, because if it does, the Kackle briefly materializes and injures one of the Kongs. Go back into the room, jumping over the two bananas again. Three more Minus Barrels are along a rather flat part of the track found just after a larger gap. Stuck in this game? With the extra speed, you can take out the first three Klanks (Kremlings on carts) by simply running them over. Then, press B and quickly press Up + Y. Walk to edge of platform. As soon as the cart is entered, it begins to move and take the Kongs along a bumpy path to a small ramp with the first DK Barrel near it. Ranked #48 All-time among Glitchwave users. Do this quickly, or it will float away. Highlight the "Cheat Mode" option and press B, A, Right(2), A, Left, A, X. If they are hit by the enemy while down, you will lose them. Backtrack a short distance to find a crack in the floor (left of the N). Two small gaps are after the barrels, and a track is between the two gaps with a Plus Barrel on it. Use Dixie's helicopter spin and jump off of the top barrel at the beginning, then grab onto a hook. Press Y to throw upwards to somewhere where there is some thing to stand, hold on, or enter. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1 ... Found only in "Haunted Hall", Plus Barrels add time to the Kackle timer, and … If the miss this track, they ride across a track with two Zingers above it. Games similar to Donkey Kong Country 2 . OC ReMix presents a FREE video game remix MP3: Donkey Kong Country 2: Diddy's Kong Quest "This Chase Is Haunted" by Prince uf Darkness Swim into it, and it will take you to the end of the level. He will explode and the last DK Coin will appear. Welcome to r/DonkeyKong! Beat Pirate Panic in less than 20 seconds in Diddy's Dash. A track is also on the other side of the pit with a Roller Coaster on it. A "Cheat Mode" option will appear. Select an empty save game slot at the select game screen. Keep getting hit by it and get the extra lives back from him. Collect all DK Coins, Kremkoins and Feathers in The Flying Krock . Complete the game both ways, through the plane at the top of the island and the Lost World. Go through the hole in the right side to reach the end of the level. As the heroes ride up and down the two hills that follow, they come towards a Minus Barrel. Donkey Kong Country 2 was a great game with a great soundtrack. Begin game play in Pirate Panic and enter K. Rool's cabin. This time, he is kidnapped by Kaptain. You have to hold Y to jump far enough. Get the barrel and throw it directly into his gun. Wait until the water goes up and go back into that opening where it appears like a barrel will fit. 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